One more instance of capital misallocation as $75 billion is diverted by Microsoft into gaming with violent videogames taking priority over investments in education and healthcare. Advances in education have been neglected by all the so-called technology companies at a time when online education can use a boost as students are in the third academic year when school attendance is disrupted. Instead taking gaming to the cloud is seen as the next frontier by companies from Sony and Tencent to Microsoft. Microsoft sees this as a consumer facing business when it is mostly in enterprise software, yet education and related lifestyle branches in music, sports, and others are by far the largest businesses directly interacting with users. Apple has done this with music, Disney with sports through ESPN, and education advances at a time of growing demand and use in the pandemic have not been answered.
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